Fall is always the worst for me. I usually have about 3-4 MMO’s I am playing or beta testing at the same time, in addition to all the new PC and console games that come out before the Christmas season – my plate is pretty full in the Fall. But it seems that this Winter I am going to be very busy on my Playstation 3, so I hope you all have your PS3′s in top form, because they are going to get a lot of use starting today and leading into spring. Five HUGE games, starting today with the release
Rift: Planes of Telara Review – May 1st 2011 – Mike Washburn
I generally struggle with the first paragraph of a review. In fact I have delayed writing many reviews as I write and re-write the opening salvo many times over in my head trying to find the right words. The opening paragraph of a review needs some obvious elements, but most importantly the writer needs to give the reader a very small glimpse of what they think of the game, without letting the cat out of the bag entirely.
I think the holy grail of the current generation of MMO’s is dynamic, exciting and engaging player controlled housing and economies. The list below is my wish list. While most current gen MMO’s have some of the features below, none of them have it all. The game that has it all is a game that is immersive, strategically dense, exciting and a game that you log into every day for years. Tell me what you think!
Allow players to craft, expand, tear down, move and design their online
Stronghold Kingdoms Review – Mike Washburn – April 4th 2011
It’s clear we have come through yet another transitional phase in gaming. Transitions are not wholly unfamiliar to gamers, since as it is with most technology products, the tastes and demands of the player change as the technology changes. While browser based games have been around for some time, they were mostly a fringe development, relegated to indie studios or dudes in their basement with java or shockwave training
Perpetuum Review – Mike Washburn – March 20th 2011
Over the last ten years we have seen the dawning of the modern MMO. While Everquest, Anarchy Online, and others even before them, were popular in the late 90’s early 2000’s, games such as Final Fantasy XI (FFXI) and World of Warcraft (WOW) really pushed MMO’s into the mainstream. Gaming at the turn of the century was dominated by Counter-Strike, Quake and the like. WOW made it cool for any gamer to play a game featuring elves and